Picnic is Released!
A couple of days ago, I posted Picnic to itch.io! Version 1.0 of my honours project is finally complete. This is an exciting milestone because now my focus can shift almost entirely to writing my dissertation. Download the game on itch.io! Furthermore, I am amazed that with no marketing, several streamers have already played Picnic! It shows how…
This week, I’ve been writing the proposal for my honours project. Unfortunately, sitting in a library for multiple hours a day doesn’t make for an exciting blog post. So I thought I’d do another mini-case study inspired by my research like I did with Shrek Swamp Sim, where I talked about Freud’s concept of the uncanny.…
The Uncanny Horror of Swamp Sim
In this silly little Halloween special, I use Freud’s essay on the Uncanny to explain why I think Shrek Swamp Sim is so creepy.
In his essay of the same name Sigmund Freud describes the uncanny as an unhomely and creepy sensation that comes about when the subconscious mind projects its repressed urges and feelings onto the world. This phenomenon can explain the unease people can feel when dealing with things such as the occult and arcane; it can…
How Rimworld’s Design Generates Stories
A little breakdown of some of the game design techniques used by Rimworld.
Making a Synthwave Infinite Runner
I missed the Game Makers Toolkit game jam but decided to make a fun little asteroid dodging game anyway.
My First YouTube Devlog
I talk about a little BOID simulation based on sardines that I’ve been making in Unity.
DES311 #9: The Final Sprint
This is it, the final sprint, the last push. This week I have added in a music player and have begun my last round of bug fixing and optimization before submission. My music player script stores a number of licenced music tracks in an array, and plays them in a shuffled order. By naming each…
DES311 #8: DOTS or how I learned to stop worrying and love my garbage code
This week just a short post about the user testing I’ve been conducting. I’ve sent the game to a number of people who have been reporting any bugs they’ve found back to me. So far I was aware of all the bugs sent to me and have a plan in place to sort each one.…
DES311 #7: Version 1.0
Sprint 3 is finished and a version of the simulation with all the major features is complete. I’ve begun sending the simulation to people for testing and am hosting it on itch.io. Click here to download the latest version. UI The features I spent this week working on were the UI and menus. The UI…