Coffee-fueled ramblings about game development.
Coffee-fueled ramblings about game development.
In this silly little Halloween special, I use Freud’s essay on the Uncanny to explain why I think Shrek Swamp Sim is so creepy.
Keep ReadingA little breakdown of some of the game design techniques used by Rimworld.
Keep ReadingI missed the Game Makers Toolkit game jam but decided to make a fun little asteroid dodging game anyway.
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