James’ Blog

Starting a new game in UE5

Based on the lessons I learned from my honours project, I have been creating plans for a new horror game. The simple goal is to do more of the things that worked: robust sound design, breakdown of self and repetitive compulsion. All while improving what was lacking, like the feedback to the player and the…

Picnic is Released!

A couple of days ago, I posted Picnic to itch.io! Version 1.0 of my honours project is finally complete. This is an exciting milestone because now my focus can shift almost entirely to writing my dissertation. Download the game on itch.io! Furthermore, I am amazed that with no marketing, several streamers have already played Picnic! It shows how…

Midnight

This week, I’ve been writing the proposal for my honours project. Unfortunately, sitting in a library for multiple hours a day doesn’t make for an exciting blog post. So I thought I’d do another mini-case study inspired by my research like I did with Shrek Swamp Sim, where I talked about Freud’s concept of the uncanny.…

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