After finishing term one of third year I decided to work on a small personal project during my holiday. The result was I’m Sorry, a simulation game that lets you play as an internet influencer trying to put out an apology (for unspecified internet drama) on a livestream.
Feel free to check it out and have a go. Click here to download the game on itch.io.
I’m Sorry plays like an Episode type game where the player picks from dialog and action options that come up on screen and watches the results unfold. Comments from fictional fans pop up on the players screen in response to the options the player picks. Writing these comments allowed me to indulge in some satirical comedy despite it being a little tedious. I wrote around 50 comments for each of the eight reactions I programmed the audience to have. Plus 200 additional neutral comments, and 200 fake usernames.
The art of the game is in my favourite style, the “I’m a designer and cant do art” style. I tried to embrace the crudeness to make something a bit out there and surreal, kind of like a Michael Cusack cartoon.
The game heavily uses RNG in deciding the outcome of decisions. This sort of design tends to annoy and frustrate players; this was also seen in the testing of the game. Though this feeling of frustration was intentional, since it mirrors the somewhat unpredictable nature of online audiences.